Record details
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Explore your creativity by enrolling in TJC’s Game & Simulation Development program. Earn your Associate of Applied Science in graphics and make a career out of something you love.
Our graphics program will give you the basic skills required to enter the electronic game and computer simulation industry. Learn how to visually captivate an audience from our expert faculty. We’ll show you the latest 2D and 3D design technology and teach you the best design techniques to turn you into a leading digital artist in a rapidly growing and lucrative industry.
Turn your passion for playing video games into a work of art.
- Catalog Year
- 2022-2023
- Degree Type
- AAS
- TSI
- Complete
- Degree Plan
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Major Courses 45 Credits GAME 1303 Introduction to Game Design and Development
ARTC 1321 Illustration Techniques I
ARTV 1345 3-D Modeling and Rendering I
ITSE 1302 Computer Programming OR
ARTS 1316 Drawing I OR
ARTS 1312 Design II OR
ARTS 1317 Drawing II OR
ARTS 2316 Painting I OR
ARTS 2317 Painting II OR
ARTS 2323 Life Drawing I OR
ARTS 2326 Sculpture I OR
ARTS 1311ARTC 2301 Illustration Techniques II
ARTV 2345 3-D Modeling and Rendering II
ARTV 1341 3-D Animation I
ARTV 2345 3-D Modeling and Rendering II GAME 1334 Video Game Art I
GAME 2309 Video Game Art II
GAME 2332 Project Development I
GAME 2334 Project Development II ARTV 2351 3-D Animation II
GAME 2308 Portfolio for Game Development
ARTT 1391 Special Topics in Drawing
General Education Courses 15 Credits Every Associate of Applied Science degree plan must contain at least 15 semester hours of general education courses. At least one course must be taken from each of the following areas: humanities/fine arts (language, philosophy & culture/creative arts), social/behavioral science (social and behavioral sciences/American history/government/ political science), and natural science/mathematics (life and physical sciences/mathematics).
Major Courses: 45
General Education Requirements: 15
Total Semester Hours: 60Recommended Course Sequence:
First Semester Credit Hours GAME 1303 Introduction to Game Design and Development
3 ARTC 1321 Illustration Techniques I (#)
3 ARTV 1345 3-D Modeling and Rendering I
3 ITSE 1302 Computer Programming OR COSC 1336 OR COSC 1337 OR COSC 2336 OR ARTS 1316 OR ARTS 1312 OR ARTS 1317 OR ARTS 2316 OR ARTS 2317 OR ARTS 2323 OR ARTS 2326 OR ARTS 1311
3 EDUC 1300 Learning Framework
3 Second Semester Credit Hours ARTC 2301 Illustration Techniques II (+)
3 ARTV 2345 3-D Modeling and Rendering II (+)
3 COSC 1336 Programming Fundamentals I OR COSC 1337 OR COSC 2336 OR ITSE 1302 OR ARTS 1316 OR ARTS 1312 OR ARTS 1317 OR ARTS 2316 OR ARTS 2317 OR ARTS 2323 OR ARTS 2326
3 ENGL 1301 Composition I
3 SPCH 1321 Bus. & Professional Communication OR SPCH 1315
3 Third Semester Credit Hours ARTV 1341 3-D Animation I (#)
3 GAME 1334 Video Game Art I (#)
3 GAME 2309 Video Game Art II (#)
3 MATH 1332 Contemporary Mathematics (Quantitative Reasoning) OR MATH 1342 OR MATH 1350 OR MATH 1351 OR MATH 1314 OR MATH 1316 OR MATH 1324
3 xxxx x3xx Lang., Philosophy and Culture Core OR Creative Arts Core
3 Fourth Semester Credit Hours GAME 2332 Project Development I (+)
3 GAME 2334 Project Development II (+)
3 ARTV 2351 3-D Animation II (+)
3 GAME 2308 Portfolio for Game Development (+)
3 ARTT 1391 Special Topics in Drawing (+) 3 Total Semester Hours 60 Courses titled in bold type represent general education courses.
(#) - Indicates that course is only taught in fall semester
(+) - Indicates that course is only taught in spring semester