Degree Plans - Graphics (AAS)

Record details

Explore your creativity by enrolling in TJC’s Game & Simulation Development program. Earn your Associate of Applied Science in graphics and make a career out of something you love.

Our graphics program will give you the basic skills required to enter the electronic game and computer simulation industry. Learn how to visually captivate an audience from our expert faculty. We’ll show you the latest 2D and 3D design technology and teach you the best design techniques to turn you into a leading digital artist in a rapidly growing and lucrative industry.

Turn your passion for playing video games into a work of art.

Career Clusters
Arts, Audio Visual Technology & Communication
Catalog Year
2018-2019
Degree Type
AAS
TSI
Complete
Degree Plan
Major Courses 45 Credits

GAME 1303 Introduction to Game Design and Development

 

ARTC 1321 Illustration Techniques I

 

ARTV 1345 3-D Modeling and Rendering I

 
ITSE 1302 Computer Programming  

GAME 2332 Project Development I

 
ARTS 1316 Drawing I  
ARTC 2301 Illustration Techniques II  
ARTV 2345 3-D Modeling and Rendering II  

ARTC 1310 Design Concepts

 
ARTC 1311 Storyboard  
ARTV 1341 3-D Animation I  
GAME 2334 Project Development II  
GAME 2309 Video Game Art II  
ARTV 2351 3-D Animation II  
GAME 2359 Game and Simulation Group Project  
General Education Courses 15 Credits

Every Associate of Applied Science degree plan must contain at least 15 semester hours of general education courses. At least one course must be taken from each of the following areas: humanities/fine arts (language, philosophy & culture/creative arts), social/behavioral science (social and behavioral sciences/American history/government/ political science), and natural science/mathematics (life and physical sciences/mathematics).

Major Courses: 45
General Education Requirements: 15
Total Semester Hours: 60

Recommended Course Sequence:

First Semester Credit Hours

GAME 1303 Introduction to Game Design and Development

3

ARTC 1321 Illustration Techniques I

3

ARTV 1345 3-D Modeling and Rendering I

3

ITSE 1302 Computer Programming

3

EDUC 1300 Learning Framework

3
Second Semester Credit Hours

GAME 2332 Project Development I

3

ARTS 1316 Drawing I

3

ARTC 2301 Illustration Techniques II

3

ARTV 2345 3-D Modeling and Rendering II

3

ARTC 1310 Design Concepts

3
Third Semester Credit Hours

ENGL 1301 Composition I

3

ARTV 1311 Storyboard

3

ARTV 1341 3-D Animation I

3

GAME 2334 Project Development II

3

MATH 1332 Contemporary Mathematics (Quantitative Reasoning) OR 

MATH 1342 OR 

MATH 1350 OR 

MATH 1351 OR 

MATH 1314 OR 

MATH 1316 OR 

MATH 1324 OR 

3
Fourth Semester Credit Hours

 

SPCH 1321 Business and Professional Speaking

3

GAME 2309 Video Game Art II

3

ARTV 2351 3-D Animation II

3

XXXX x3xx Language, Philosophy and Culture Core OR
Creative Arts Core

3
Summer Credit Hours

GAME 2359 Game and Simulation Group Project

3
Total Semester Hours 60

Courses titled in bold type represent general education courses.