Degree Plans - Programming (AAS)

Record details

Do you love playing video games, but always think they could be better if they just did…? Our programming degree can put you in the driver’s seat to creating the best video game ever because programmers control the video game and make it run properly.

With our program, you will receive a strong foundation in coding and design, learn the intricacies of the industry’s most cutting-edge software packages and develop a broad skillset of methods that will allow you to be well-equipped to enter the workforce upon graduation.

Additionally, you will obtain the best knowledge of the gaming industry and acquire the technical and interpersonal skills needed to be successful in a rapidly-growing and lucrative industry.

Turn your passion for playing video games into a digital masterpiece and join a respected, highly-prized profession on the cutting edge of a rapidly evolving, multi-billion-dollar industry.

Career Clusters
Information Technology
Catalog Year
2018-2019
Degree Type
AAS
Available Online
No
Available Hybrid
No
TSI
Complete
Degree Plan
Major Courses 45 Credits
ARTV 1345 3-D Modeling and Rendering I  

GAME 1303 Introduction to Game Design and Development

 

ITSE 1302 Computer Programming 

 
GAME 2302 Mathematical Applications for Game Development  

GAME 2332 Project Development I

 

GAME 1343 Game and Simulation Programming I

 

COSC 1336 Programming Fundamentals I

 

GAME 2334 Project Development II

 

GAME 2341 Game Scripting

 

COSC 1337 Programming Fundamentals II

 

GAME 1394 Special Topics in Animation, Interactive Technology, Video Graphics and Special Effects

 

COSC 2336 Programming Fundamentals III

 

GAME 2342 Game Development Using C++

 

GAME 2343 Multi-User Game Programming II

 

GAME 2359 Game and Simulation Group Project

 
General Education Requirements 15 Credits

Every Associate of Applied Science degree plan must contain at least 15 semester hours of general education courses. At least one course must be taken from each of the following areas: humanities/fine arts (language, philosophy & culture/creative arts), social/behavioral science (social and behavioral sciences/American history/government/ political science), and natural science/mathematics (life and physical sciences/mathematics).

Major Courses: 45
General Education Requirements: 15
Total Semester Hours: 60

Recommended Course Sequence:

First Semester Credit Hours

ARTV 1345 3-D Modeling and Rendering I

3

GAME 1303 Introduction to Game Design and Development

3

ITSE 1302 Computer Programming 

3

EDUC 1300 Learning Framework

3

MATH 1314 College Algebra

3
Second Semester Credit Hours

GAME 2302 Mathematical Applications for Game Development

3

GAME 2332 Project Development I

3

GAME 1343 Game and Simulation Programming I

3

COSC 1336 Programming Fundamentals I

3

ENGL 1301 Composition I

3
Third Semester Credit Hours

GAME 2334 Project Development II

3

GAME 2341 Game Scripting

3

COSC 1337 Programming Fundamentals II 

3

XXXX x3xx Language, Philosophy and Culture Core OR
Creative Arts Core

3

SPCH 1321 Business and Professional Speaking

3
Fourth Semester Credit Hours

GAME 1394 Special Topics in Animation, Interactive Technology, Video Graphics and Special Effects

3

COSC 2336 Programming Fundamentals III

3

GAME 2342 Game Development Using C++

3

GAME 2343 Multi-User Game Programming II

3
Summer Credit Hours

GAME 2359 Game and Simulation Group Project

3
Total Semester Hours 60

 

Courses titled in bold type represent general education courses