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Handout I
10 Story Elements
1. Balance: implies
a special situation, i.e. a set of relationships, that can exist
at the beginning of a play. the opening situation should contain
the possibilities for all the major lines of action in the remainder
of the play. Balance implies stress. A balanced situation should
reveal the strained equilibrium between two contrasting or opposing
forces. It should contain implications of potential upset, disharmony,
or conflict.
2. Disturbance:
an initiation event that upsets the balanced situation and starts
the action.
3. Protagonist:
or central character, a volitional character who causes incidents
to occur. Usually most affected when the disturbance causes imbalance,
even when he himself acts as the upsetting factor. And it is usually
the protagonist who sets about to restore order in the situation.
4. Plan: there
is usually a plan to reestablish balance. May be conscious, unconscious,
careful thought-out, or eclectic. Usually involves a "goal"
or "stake". (Stake, when used, usually involves a specific
object--a person, place, or thing--desired but the protagonist and
ordinarily wanted also by his opposition.) Most often the plan finds
its way into one or more speeches by the protagonists soon after
the disturbance occurs.
5. Obstacles: any
factor in a story that opposes or impedes the "progress of
the protagonist" as he attempts to restore balance by carrying
out his plan. Tension arises when confronting an obstacle. Obstacles
will: produce a threat, cause conflict, and lead to minor of major
climaxes. Four types are: physical obstructions, antagonist, within
the personality of the protagonist, mystic forces.
6. Complications:
can enter a story at any time. Any factor entering the world of
the play and causing a changing the course of action. Initial disturbance
is one special kind of complication.
7. Sub-Story:
may or may be evident. Usually includes all or most or the elements
of the main story but do not require so much detail. Should involve
some of the same characters, and its climax should come before or
during the major climax in the main story. The results of the various
segments of the sub-story should reflect, contrast with, or affect
the main story.
8. Crisis:
a turn in the action. It is a period of time during which two forces
are in active conflict and throughout which the outcome is uncertain.
In relation to the preceding elements, a crisis occurs whenever
the protagonist confronts an obstacle. Because the out come of the
crisis remains undetermined until the climax, crisis naturally arouses
suspense. It also necessitates decisions. Always produces dramatic
action. It forces change. Usually functions as the chief periods
of concentrated activity and violent change.
9. Climax:
Always follows a crisis. A high point of interest for the characters.
The moment when conflict is settled. A climax cannot happen without
crisis, some specific rising action, building to it. Every crisis
results in climax.
10. Resolution:
outcome of a series of events, the final unraveling and settlement
of the complications and conflicts.
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